For SIFU (2023, Sloclap) I wanted to focus on strong contrasts and vibrant colours to reflect its stylized artstyle with some exceptions of a more faded colourscheme. Each maps colour tone and style is wildly different and I tried to focus on the characteristics of each of them. 
What makes SIFU stand out is how its environments aren't just pretty, they're purposeful. Breakable furniture, throwable objects, and contextual finishers tie combat directly to the space around you. You're not fighting in these locations; you're fighting with them.
The attention to cultural authenticity also shines through. Sloclap brought in cultural advisors and a kung fu master to ensure the game respected its Chinese influences rather than reducing them to aesthetic shortcuts.

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